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Page One header art

Page One

A beach, a house, the howling rain and a mystery to uncover. Playable in both desktop and VR take control of the first chapter of this 360 degree hand drawn adventure.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Page One self-published or published by Whirligig Productions?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Page One and Whirligig Productions funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Page One and Philippa Day?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

A beach, a house, the howling rain and a mystery to uncover.

Page One is a throwback adventure taking its inspiration from such classic games as Zork: Grand Inquisitor and Myst. Each 360 degree environment is hand drawn with original audio, and as you navigate your way through the dark house, puzzles help you to uncover new locations and reveal the mysteries hidden within.

Playable in both desktop and VR, take control of the first chapter of this 360 degree adventure.

I'm a lone developer and for several years I've been working on a game and game engine that allows you to create VR/Desktop 360 adventures using your images, video and audio. To demonstrate this engine I've created Page One, a hand drawn and hand crafted game that puts you in the middle of a mystery of an old beach house that appears abandoned. What secrets does it have to reveal, who lives there and maybe the biggest question, why are you there to begin with?

As you explore Page One please check out the videos online I've created showing the development process. Contact me and let me know what you think and how I can improve things as I push build towards a full release after early access.
I want to know your thoughts, if you'd be interested in making your own adventures and if you've enjoyed playing mine.