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PAGAN: Autogeny header art

PAGAN: Autogeny

A thousand worlds surround our own, composed of bits and bytes. When they die, where do they go; what secrets do they hide? Stumble ye, wayfarer, through the wreckage of a dead MMO.

Steam Page
Release
October 31, 2019
6 years and 277 days ago
Steam Reviews
Very Positive85 reviews84.7%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is PAGAN: Autogeny self-published or published by Hex Code Coven?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is PAGAN: Autogeny and Hex Code Coven funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for PAGAN: Autogeny and Oleander Garden?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

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About the Game

A thousand worlds surround our own, composed of bits and bytes. When they die, where do they go; what secrets do they hide? Stumble ye, wayfarer, through the wreckage of a dead MMO.

PAGAN: Autogeny is an experimental first person open world role playing game set in the digital ruins of a largely abandoned MMORPG. It is heavily inspired by long-forgotten bargain-bin 1990s adventure games, and by a general ethos of user-hostile design. Features include:

  • Over 100 acres of lovingly handcrafted playable space
  • An increasingly esoteric series of secret endings
  • Five major zones + a litany of hidden areas
  • Four idiosyncratic repeatable boss fights
  • Over 7000 possible gear combinations
  • Five strange and eldritch skills
  • Very cursed gender_magick()

PAGAN: Autogeny is an exercise in aesthetic maximalism — In other words, it's pretty big, at least by normal altGame standards. A full adventure will take several hours, but you can return to spawn at any point to save and exit. The game also autosaves when passing through doors, in case you have to run off in a hurry. Be sure to consult the authentically 1990s manual (enclosed in the download) for further guidance.

Good luck, wayfarer, and God Speed.