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P0 header art

P0

Enjoy your last days in the hospital, a peaceful and settled place where you can't really kill anyone. Explore with your feeble combat ability and find a way out. End with the truth of P0.

Steam Page
Release
October 3, 2021
4 years and 303 days ago
Steam Reviews
Mixed13 reviews46.2%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is P0 and Splithead Fungus Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for P0 and Splithead Fungus Studio?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

Media

8 items

About the Game

IMPORTANT: If you get stuck somewhere or can't find some solution, please follow the walkthrough. If you are confused about what kind of game it is, you can also refer to it.


Notice this walkthrough just get through the game in easy ways. It ignores most secrets and takes some damage(It is possible to beat the game undamaged).
Also, even though you follow the walkthrough, it is still sometimes difficult.


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"What does the P0 mean?"

Join in our project to find the answer.

P0 is an experimental game about an experiment. It contains a dark story, large labyrinths and hundreds of challenges to explore. All these are based on its special action system and mechanics. Play the demo and follow the instruction to know more.

HOW TO PLAY THIS GAME

  • The basic control and the action system are very simple. It is not about reaction and agility, but accuracy, knowing the mechanics, and finding the solution. You can restart the current room or jump back at any time.

  • For most enemies, you need to beat them before you can leave the room, but you must leave before they completely fall down. Hitting them can *reset* the process of falling down.

    Notice their remains remain there even if you leave and return, until you reset it somehow. So sometimes where they *die* matters.
  • there are many special mechanics and map targets to deal with. You can use Action Simulator[N] to learn how to use them when you get something new.

FEATURES

  • Yes, this is the title. You will understand it.
  • A specially designed combat system, with one special RULE. Simple, slow, stupid, yet you will still DIE.
  • Scenes full of obstacles, puzzles and hostilities. Explore it. Reveal every secrets.
  • ......And descend into the real madness.