indiegame.fan
OxVOID header art

OxVOID

OxVOID — a minimalist puzzle game where physics, logic, and environment work as a single system. Master the rules through carefully crafted challenges. Then push the boundaries — create your own levels in the built-in editor.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed OxVOID?Developer scaleThe operating scale of the game's developer.
Search Google: Who published OxVOID?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is OxVOID self-published or published by GH Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is OxVOID and GH Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for OxVOID and GH Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of OxVOID?Release statusWhether and how the game has been released.

Media

10 items

About the Game


OxVOID is a game about observation, experimentation, and finding patterns.

You are not a player. You are ████, embedded into the body of an autonomous ball-shaped robot. It rolls through sealed ████, where every [LEVEL.DAT] feels like the engineer despised logic and comfort.


Corridors. Stations. Machine compartments. Everything is airtight, dense, and slightly hostile.


The ball is not obligated to obey you. Physics here is not a formality. It [warning: trajectory instability detected]. Early successes look like accidents. That's normal.

Lasers are the nervous system of each level. They connect mechanisms into chains of cause and effect. Cubes become switches. Pistons become temporary walls. Doors become the reward for the system no longer wanting to ████ you.

Every completed sector is not a victory — it's a new layer of understanding. The system's behavior shifts. Quietly.

Sometimes a level looks like a mistake. Sometimes the mistake is the level.

After ████, the level editor unlocks. New logic chains, laser networks, mechanical traps, strange solutions the world has never seen.

The further you go, the stronger the feeling that the system is watching and remembering everything you do.


Every problem has a solution.

Every solution leaves a trace.

The system remembers everything.