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Own Time Own Target

Own Time Own Target drops two players into a divided battlefield in a pure 2D PvP shooter. The party game nobody asked for but everyone ends up playing. Easy to pick up, impossible to put down. Friendships not guaranteed.

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About the Game

ARCADE MAYHEM. PARTY ENERGY. 1v1 LIKE YOU'VE NEVER SEEN.

Own Time Own Target is a 2D PvP shooter where players face off across a divided battlefield. The party game nobody asked for but everyone ends up playing. Built for short rounds, instant rematches, and the kind of arcade chaos that always leaves you wanting more. Easy to pick up even between strangers, and far too addictive for something this ridiculous.

The battlefield never looks the same twice. Each round shifts the conditions. Walls fall and crush, and shooting them uncovers scraps to build your super or unleashes something you really did not ask for. Drones float in power-ups mid-battle.

Eight fighters, four arenas. Each fighter plays differently. Each arena has its own personality. Master one, start again with another and when your super kicks in, everyone knows about it!

Singapore was never meant to survive on its own terms. For generations it worked, sitting at the right crossroads and running it well enough that the world kept showing up. Then the trade routes shifted, the storms got worse, the pirates got organised, and the world stopped showing up. What followed was not a collapse so much as an abandonment. The people who could leave, left. What remained were the people who couldn't, a port that still runs because old habits die hard, and the creeping certainty that somewhere out there, someone's finger is getting closer to a button.

This is Shiokmenistan. One Singapore teetering on the edge, a hundred years from now. The nukes are warming up. What's left are the humans, the heat, the harbour... and durians as legal tender. Things are about to get a lot worse. Might as well get a few rounds in first.