indiegame.fan
Outworld Patrol header art

Outworld Patrol

Control a space rover as you jump to avoid obstacles on a horizontally scrolling landscape while shooting down alien ships that shoot missiles from above or charge you head on. A love letter to the first game I ever played on PC.

Steam Page
Release
July 26, 2023
3 years and 8 days ago
Steam Reviews
5 user reviews5 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Outworld Patrol?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Outworld Patrol?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Outworld Patrol self-published or published by rainstory.games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Outworld Patrol and rainstory.games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Outworld Patrol and rainstory.games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Outworld Patrol?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Outworld Patrol is a side-scrolling action-shooting game inspired by one of the first games I ever played on PC.

Control a space rover as you jump to avoid obstacles on a horizontally scrolling landscape while shooting down alien ships that shoot missiles from above or charge at you head on.

The goal is to reach the planetary station in the shortest amount of time while taking minimal damage.

Built in Unreal Engine, the initial goal of the project was for me to expand my knowledge in the engine and to recreate a beloved game motivated by my own nostalgia.