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Outpost Engineer

Outpost engineer is a first person factory automation game set on a volcanic island. Build your base, dig into the terrain, use assembly lines to automate production. Explore, study and catalogue.

Steam Page
Publisher
Release
June 8, 2021
5 years and 55 days ago
Steam Reviews
Mixed12 reviews41.7%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Outpost Engineer self-published or published by WombatBarn?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Outpost Engineer and WombatBarn funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Outpost Engineer and David Decraene?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

12 items

About the Game

Outpost engineer is a first person factory automation game set on an extra-terrestrial volcanic island.

Modify the terrain, plop down miners, lay out conveyor belts, build structures, plan your factory.

Background

It is the year 2546.

You will be sent to a newly discovered oceanic planet through a one-directional wormhole.

Your task is to set up a research base, establish communication to earth, and finally, open a stable wormhole portal so we can prepare the planet for colonization.

  • Atmosphere: Breathable earth-like atmosphere.
  • Target Outpost Location: Isolated volcanic island.
  • Life indicators: Sparse plant-like vegetation.
  • Environmental Threats: None known as of date.
  • Goals: Catalogue life forms and local resources. Establish R&D Outpost. Communicate Research.

Features

  • Building: The terrain is fully destructible. Structures can be built from concrete, wood, metal and rock resources wherever you like.
  • Factory Automation: Automate mining and production. Distribute electricity. Layout conveyor belts to provide resources for your factory machines.
  • Research: Every resource can be analyzed. Your findings will be communicated back to earth, in exchange for new blueprint unlocks.
  • Technology: Every 3d asset in the game is voxel-based. The terrain and all 3d models are rendered smoothly using marching cubes (no blocks).