IndieGame.Fan
Outbound header art

Outbound

An open-world extraction shooter where every day brings a new procedural island to loot, tougher enemies to fight, and one deadline: make it back to the bunker before 22:00.

Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
...INDIE
One tap. No account needed.No votes yet
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Outbound?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Outbound?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Outbound self-published or published by AlbertFreeman?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Outbound and AlbertFreeman funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Outbound and AlbertFreeman?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Outbound?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Every morning, the world outside your bunker is rebuilt: new terrain, towns, roads, camps, cities, dungeons, loot and enemies. Head out, search for supplies, fight through raider territory, and decide how far you dare to go before the hatch closes at 22:00.

Make it home with your haul and use it to buy weapons, armor, medicine, backpacks and permanent upgrades. Sleep to heal and save, then face a fresh world the next day. The island remembers what you do until next morning, but every new day is more dangerous than the last.

Outbound is a 30-day escape campaign. The world evolves with you. Ever 1-3 days, the map expands, the options too. With new dungeons, vehicles, islands to explore, bosses, etc.

FEATURES

- Procedurally generated open world with a new layout, loot and threats every day

- Extraction gameplay built around risk, distance and a strict 22:00 deadline

- 30-day campaign with radio operations, technology facilities and a final evacuation

- Both land and sea vehicles, upgradable too

- Offshore islands and sea combat

- Fully destructible terrain: shoot through walls and trees, or clear paths with explosions

- A bunker home base with a bed, stash, trader, crafter, recruits and defenses

- 12 weapons, grenades, armor, backpacks and weapon tiers, including rare elite guns

- Daily missions with rewards for scavenging, combat and recovery

- Dynamic weather, lighting and a full day/night cycle

- Online co-op for up to eight players with proximity voice chat

-Base building, with tower defense to defend from zombies

-Two unlockable extra modes, zombie mode (all enemies are zombies), and hardcore (hard with permadeath)

- Keyboard and mouse plus controller support

YouTube Videos

Most viewed

No videos are available for this game yet.

User Comments

Join the conversation in this game’s community chat.