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Out of Body header art

Out of Body

James wakes up one morning—and his physical body is gone. Even worse, no one seems to notice he’s disappeared. After drifting through 1993 San Francisco for months unseen, he eventually stumbles onto what he must do to get his body back and live a life worth knowing.

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Search Google: Who developed Out of Body?Developer scaleThe operating scale of the game's developer.
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Search Google: Who controls the creative direction and IP for Out of Body and Redemptive Studios?Creative controlWho appears to retain creative control of the game.
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About the Game

I'm not sure how it happened. I woke up on a morning like any other.

I didn't die, didn't get into an accident and float out of a wreck. One morning I woke up, and my body was gone. I was out of body, and that was it.

……

I always thought I'd get married and have kids someday. Family man, just like the folks wanted (just like my brother). I guess "someday" never really became "today" - it always felt a few more years out, just a few more years out.

And so, I had an apartment in the city, a freelance career, and not too many people have come looking since I've disappeared. I guess that is why I'm looking for a new body.

Out of Body is a picturesque point-and-click adventure reminiscent of classics such as Day of the TentacleIndiana Jones and the Fate of AtlantisMonkey Island, as well as modern entries like Gemini Rue and Kentucky Route Zero.

From the scope of the story, to the puzzle designs, characters, and dream-like sequences, OoB will build off what made the genre great back in the day and give a new generation an opportunity to experience a tale of their own.

Out of Body Act I is in progress for a release on PC/Mac/Switch, followed by a joint release of Acts II & III thereafter.