indiegame.fan
Out of Body header art

Out of Body

A puzzle game where your own death is the solution. Turn into a ghost, possess the dead, and use their bodies as tools to free trapped spirits from their own regrets.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Out of Body?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Out of Body?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Out of Body self-published or published by BigSeed Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Out of Body and BigSeed Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Out of Body and Jacques-Yves Thomart and Arnaud Valensi?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Out of Body?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Out of Body is a block-pushing puzzle game where death isn't the end of a level, it's the first step to solving it.

A hooded stranger offers you a deal: mend broken souls in exchange for helping your sick child.

Collect lives to turn into a ghost, possess skeletons, and carve yourself a path to reach the goal with your original body.

Chart your own path through 100+ handcrafted levels, some optional, some required, in a branching overworld that lets you choose your own route forward.

Every solution starts the same way: you have to die first.

Die and Possess Skeletons

Death isn't a failure state, it's a tool.

When you die, you don't lose the puzzle, you gain a new piece: your own corpse becomes possessable, alongside every skeleton already scattered through the level.

As a skeleton, step into fire to ignite yourself or rain to douse the flames, turning your bones into a switch. Leave the corpse behind as a ghost, and its weight alone can hold down buttons you need pressed.

Chaining possessions in the right order and leaving their remains in the right spot is where the real puzzle-solving happens.

Smart Ways to Die

Don’t waste a life to turn into a ghost, death can also be free!

Get creative and use the environment instead: freeze yourself solid, get crushed by a boulder, burn to a crisp, drown, fall into a bottomless pit, or blow yourself up and go out with a bang.

Every death opens a new possibility, and figuring out which one solves the puzzle is half the fun.

Possess all the dead things!

It's not just skeletons.

Possess a burning skeleton to torch what's in your path, a mimic disguised as a pushable crate, a snake whose body stretches across multiple tiles, a bird that glides over obstacles but too nimble to push crates, or a dead tree whose roots can shift entire islands.

Each dead thing moves and interacts with the world differently, so every level is a puzzle of how to use their unique capabilities.

Wishlist now and be the first to know when the full game launches.