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Otherside Tapes: Favela header art

Otherside Tapes: Favela

A first-person psychological horror film with a found-footage aesthetic. In search of the mysterious Street 7, an urban explorer finds himself trapped in a loop of distorted realities, rituals, and a supernatural presence that controls the Favela das Almas.

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Search Google: Who developed Otherside Tapes: Favela?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Otherside Tapes: Favela?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Otherside Tapes: Favela self-published or published by Pulsatrix Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Otherside Tapes: Favela and Pulsatrix Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Otherside Tapes: Favela and Pulsatrix Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Otherside Tapes: Favela?Release statusWhether and how the game has been released.

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About the Game

Otherside Tapes: Favela is a first-person psychological horror game with a realistic found-footage aesthetic, set in the mysterious Favela das Almas.

In 2006, content creator and urban explorer Cláudio da Silva enters the community in search of the infamous Street 7, a place shrouded in stories of disappearances and linked to a devastating fire that destroyed the favela years earlier.

What begins as a seemingly ordinary exploration quickly turns into a nightmare when Cláudio finds himself trapped in a cycle of distorted realities, ritualistic offerings, and supernatural manifestations. As the same places transform around him, he must uncover what happened in Favela das Almas while trying to escape an entity that seems to control everything in that place.

  • First-person horror experience

  • A setting inspired by Brazilian favelas and local culture

  • Claustrophobic alleys, homes, rooftops, and hidden paths

  • Explore and uncover the story through the environment

  • Face terrifying and unpredictable threats

  • Atmospheric sound design focused on tension and immersion

  • Run, hide, and find your way out

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