indiegame.fan
Orson, P.I.: Midnight at the Grand Hotel header art

Orson, P.I.: Midnight at the Grand Hotel

Twelve guests at a Chicago hotel plot to steal millions in jewels. Stop them before midnight strikes.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Orson, P.I.: Midnight at the Grand Hotel?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Orson, P.I.: Midnight at the Grand Hotel?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Orson, P.I.: Midnight at the Grand Hotel self-published or published by Abscure?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Orson, P.I.: Midnight at the Grand Hotel and Abscure funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Orson, P.I.: Midnight at the Grand Hotel and Abscure?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Orson, P.I.: Midnight at the Grand Hotel?Release statusWhether and how the game has been released.

Media

10 items

About the Game

NOTE: This is an early access title. It is a work-in-progress and the narrative currently stops after Chapter 2. 

Introducing Orson, P.I., a bear cub whose cuddly exterior hides a jaded, hard-boiled detective living within. The first game of the franchise takes place at the Grand Hotel of Chicago, a long-stay luxury hotel.

July 2nd, 1949. Orson finds a cryptic note at his office's door. The letter, full of strange scribblings and seemingly-random numbers, suggests a heist is coming at midnight. Knowing this, you have a chance to solve a great crime before it even happens.

Gameplay switches between two main sequences: in the first, you explore the hotel and investigate. In the second, you return to your office and, using the information you've gathered, piece together the puzzle. The overall goal of the game is to "solve" the cryptic note by identifying who is involved in the conspiracy, what their role is, and where they plan to be at midnight.

The guests at the Grand Hotel are often famous and the persons of interest in the game are no exception. This gives the sting operation a cover: Orson assumes the role of a "high school newspaper reporter" looking to "interview his heroes."

These characters are not always honest. In fact, one should not take a single word at face value. A savvy player can take advantage of this dishonesty. Catching them in their lies will help separate the true suspects from the red herrings.

Once you've completed investigating a floor, it's time to think things through. In our case, this involves "entering the psyche" and engaging in an internal debate. The Psyche consists of many rooms, each with three doors and a question above them. Every door has a potential answer to the question. Entering the correctly-labeled door will lead you to the next room; guessing wrong will loop you back to where you entered.