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Order of the Elements

Order of the Elements is an oldschool, skilling-based, indie MMORPG powered by Unreal Engine. It is a passionate enthusiasts attempt to return to the basics of what makes a MMO fun; challenging gameplay and meaningful progression without loot boxes, micro transactions or pay 2 win.

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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About the Game



Order of the Elements is an oldschool, skilling-based, indie MMORPG powered by Unreal Engine. It is a passionate enthusiasts attempt to return to the basics of what makes an MMO fun; challenging gameplay and meaningful progression without loot boxes, micro transactions or pay 2 win.

The game is currently under active development and we would love your feedback and support! Join our discord server for more information, bug reporting, feedback and feature suggesting

Windows and Linux clients are available to download. If you want to fight Pay-2-Win and would like to support its development and server costs, please consider donating!

About the Game


The Kingdom of Elementia is scarred. What initially started as a feud between the Sect of the Sun and Dominion of Dusk, raged into the war of the elements through political deceit and heinous crimes of war. After the death of the King of the Sect, a young monarch agreed a ceasefire and hoped to bring an end to the violence before the land fell to ruin. Whilst there is now an 'official' peace, the hatred and resentment of war still linger. The political situation is becoming increasingly unstable with the loss of several important figures, and now ambition overshadows loyalties.

You take on the form of a young new adventurer, born to the sect or the dominion, to grow and explore the wonders of the world under six elements. Gather, craft, and fight your way to power, fortune and glory. But be warned, for death is an unforgiving master.

TLDR:

  • A Skilling-Based Character Progression system with interactive gathering and crafting
  • A Player Driven Economy with crafting timers, preventing single characters from taking over auction houses
  • A Meaningful Death Penalty that gives you a sense of pride and fear
  • Thoughtful Quests unraveling a dark and gruesome narrative without holding your hand, brain cells required
  • Lots of Difficult World Bosses that scale difficulty and rewards to the number of players fighting it, if you survive
  • Real-time Melee, Ranged and Magic Combat with dodge/block/parry mechanics
  • High-Quality Graphics using Unreal Engine, (Warning, not suitable for potato PCs)
  • Platforms: PC currently, consoles planned
  • Controls: Mouse & Keyboard currently, controllers planned
  • NO PAY 2 WIN