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Orbion

Welcome to Orbion! Everything is unique: at a 4-player table, strategize, catch clues, and try to find the Evil Eye. Bluff, hide your identity, and embark on this adventure full of surprises!

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About the Game

Welcome to Orbion: Ready to Solve the Mysteries and Have Fun?

Orbion has been protected for thousands of years by mystical orbs.
But one morning, a orb disappears from the heart of the city, and whispers begin:
“One of us is a traitor…”

Every move, every glance carries a clue.
Are you ready to sit at the table with the other guardians, solve all the secrets, and save the city? A day full of secrets, bluffs, and dark maneuvers awaits you.


Orbion is a 4-player board game built on mystery and strategy.
There are 3 Guardians and 1 Evil Eye in the game.

  • Guardians’ goal: Reveal and eliminate the Evil Eye.

  • Evil Eye’s goal: Hide their identity and be the last player standing.

Each Turn:

▪ Four orbs are placed in front of the player.
▪ The player chooses one orb (Guardian sees 1 item, Evil Eye sees all 3 items).
▪ Interrogation begins: Players test identities with questions.
▪ The player throws the chosen orb at another player → target loses 1 life.

Winning Conditions

  • Evil Eye dies → Guardians win.

  • Only 2 players remain → Evil Eye wins.

Every move requires attention, logic, and persuasive skills.
Hide your mask, read your opponent, and be the side that survives!




Orbion’s Heroes (The Four Guardians)

Shark (Hero of the Naval Forces): Shark grew up in the harbor district, finding lost ships during stormy nights. The battles against the waves gave him courage and intuition. In the silence at the table, his eyes scan the surroundings, trying to read the traitor from the smallest tremor or glance. Every move is shaped by his desire to protect both himself and the city.

Monk (Responsible for Combat and Mystics): Monk was raised among the silent walls of temples, honing his mystical powers and martial arts skills. His disciplined presence at the table combines with a calculating mind that questions every detail. Each move, he both tracks the traitor and tries to manage the chaos; for him, this is both a duty and a personal test.

Oni (Protector of Nature): Oni grew up deep in the forest, living attuned to the sounds of earth and wind. Silent and patient, every breath and every stance measures the tension at the table. With the calm that comes from protecting nature, he has a desire to catch the traitor’s sneaky moves. Every clue is a sign, every glance an opportunity.

Candy (Responsible for Generation Z): Candy grew up in the fast and chaotic rhythm of the young neighborhoods. Technology and communication are her natural talents; reading people, analyzing information, and influencing is her craft. Every choice, every stone, and card move at the table excites and challenges her; figuring out who is the traitor is truly a test.

Shark (Hero of the Naval Forces): Shark grew up in the harbor district, finding lost ships during stormy nights. The battles against the waves gave him courage and intuition. In the silence at the table, his eyes scan the surroundings, trying to read the traitor from the smallest tremor or glance. Every move is shaped by his desire to protect both himself and the city.

Monk (Responsible for Combat and Mystics): Monk was raised among the silent walls of temples, honing his mystical powers and martial arts skills. His disciplined presence at the table combines with a calculating mind that questions every detail. Each move, he both tracks the traitor and tries to manage the chaos; for him, this is both a duty and a personal test.

Oni (Protector of Nature): Oni grew up deep in the forest, living attuned to the sounds of earth and wind. Silent and patient, every breath and every stance measures the tension at the table. With the calm that comes from protecting nature, he has a desire to catch the traitor’s sneaky moves. Every clue is a sign, every glance an opportunity.

Candy (Responsible for Generation Z): Candy grew up in the fast and chaotic rhythm of the young neighborhoods. Technology and communication are her natural talents; reading people, analyzing information, and influencing is her craft. Every choice, every stone, and card move at the table excites and challenges her; figuring out who is the traitor is truly a test.