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Only Down: Not Up! header art

Only Down: Not Up!

After finishing his shift, a crane operator finds himself stuck at the top of a massive crane tower. There’s no climbing up, only down! Jump from platform to platform, avoid falling, and reach the ground to get home. Only Down: Not Up!

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Release
January 8, 2026
205 days ago
Steam Reviews
Positive22 reviews81.8%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Only Down: Not Up! and Leakage Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Only Down: Not Up! and Leakage Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Step into the wild descent of Only Down: Not Up! As a crane operator who just finished his shift, you suddenly find yourself stranded at the top of a massive crane tower. There’s no way back up your only choice is to jump down. Every platform, every step, every leap could be fatal… and a single mistake sends you right back to the very top.

To reach the ground, get home, and end this ordeal, you’ll need sharp reflexes, steady nerves, and unwavering patience.

Game Features:

    Vertical Descent Experience

  • A pure “Only Down” style challenge focused entirely on descending no climbing, no shortcuts, only courage and timing.

    Challenging Platforms

  • Jump across platforms of varying distances, heights, and risks; even the smallest mistake resets your entire progress.

    Unique Atmosphere

  • Progress through a uniquely crafted environment filled with crane structures, narrow beams, and the constant tension of high-altitude traversal.

Every jump is a choice, every landing a test.
Can you make it down, or will the tower claim you again?