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OnionXLayer: Extraction

Dash. Freeze time. Aim. Strike.Welcome to OnionXLayer: Extraction, a fast-paced 2D duel game where every jump could be your last and every dash is a deadly decision.

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March 7, 2026
147 days ago
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Search Google: Who developed OnionXLayer: Extraction?Developer scaleThe operating scale of the game's developer.
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Search Google: Is OnionXLayer: Extraction self-published or published by Pavel Precek?Publisher statusHow the game's publishing relationship is classified.
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About the Game

OnionXLayer: Extraction

Dash. Freeze time. Aim. Strike.
Welcome to OnionXLayer: Extraction, a fast-paced 2D duel game where every jump could be your last and every dash is a deadly decision.

Each enemy you defeat learns from your mistakes. Each level pushes you to adapt, upgrade, and master momentum-based combat.

There is no health bar.
There is no forgiveness.
One clean dash is all it takes.

⚔️ Core Gameplay

  • Jump → Freeze Time → Aim → Dash

  • You can only attack while airborne

  • Dashing turns you into a lethal projectile

  • Precise positioning and timing decide every duel

The controls are simple, but mastery is not.

🏰 Tower Mode (Single Player)

  • 20 handcrafted levels

  • Enemies evolve from clumsy to frighteningly smart

  • AI difficulty spikes at key milestones (5, 10, 15, 20)

  • After each level, choose upgrade cards to shape your build:

    • Faster movement

    • Stronger or longer dashes

    • Higher jumps

  • Every run feels different

🧑‍🤝‍🧑 Multiplayer Madness

  • Local couch co-op on the same keyboard

  • One-hit rounds

  • Best-of-three matches

💡 Inspired By

  • Precision platformers

  • Fighting games without combos

  • Physics-driven duels

  • “Easy to learn, hard to master” design

❗ Features

  • Fast, skill-based combat

  • 20-level single-player tower

  • Upgrade system

  • Local multiplayer

  • One-hit-kill rounds

  • Pixel-art aesthetic

  • Built with LÖVE (Love2D)