indiegame.fan
OnGrid() header art

OnGrid()

Build, expand, and defend a finite grid while dynamically reshaping enemy paths. Every decision matters as escalating Colossus waves push your defenses to the limit. How long can you remain OnGrid()?

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed OnGrid()?Developer scaleThe operating scale of the game's developer.
Search Google: Who published OnGrid()?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is OnGrid() self-published or published by Paranormality UK?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is OnGrid() and Paranormality UK funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for OnGrid() and Paranormality UK?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of OnGrid()?Release statusWhether and how the game has been released.

Media

6 items

About the Game

How Long Can You Remain OnGrid()?

OnGrid() is a tower defense strategy game built around a simple idea:

Every tile matters.

Expand enemy paths, place powerful defenses, and shape the battlefield to create the ultimate defensive network. Every decision you make in the early game affects your chances of survival later on.

As waves grow stronger, your carefully planned grid becomes both your greatest strength and your biggest limitation.

BUILD DEFENSES

Place and upgrade multiple tower types, each with a unique battlefield role.

• Basic Towers for reliable damage

• Sniper Towers for long-range elimination

• Freeze Towers to slow advancing enemies

• Mortars for devastating area damage

EXTEND YOUR PATH

Unlike traditional tower defense games, the battlefield evolves.

Remove blocks between waves to push the enemy spawn point farther from your AI Core.

More distance means more time.

But every change to the grid permanently shapes the battlefield you'll be fighting on later.

SURVIVE THE COLOSSUS

Regular enemies aren't the only threat.

Colossus waves introduce massive enemies that alter the flow of battle and force you to adapt your strategy.

Survival depends on more than firepower.

It depends on planning.

CREATE KILL BOXES

Build overlapping fields of fire.

Use slowing effects, splash damage, and path manipulation to create devastating defensive zones.

The strongest layouts aren't always obvious.

Experiment, adapt, and discover new strategies.

FEATURES

• Finite-grid tower defense gameplay

• Dynamic path expansion system

• Multiple tower and enemy types

• Endless mode progression

• Escalating Colossus encounters

• Deep replayability through strategic planning

• Single-player gameplay

The question is simple:

How long can YOU remain OnGrid()?