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One Wrong Step

One wrong move can change everything... Explore trapped rooms in this tactical roguelite inspired by Minesweeper. Every square is a risk. Every exit, a choice. Think carefully... or start again.

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About the Game

Step into a dungeon where every tile could be your last.
Explore, analyze, and survive in this tactical roguelike inspired by Minesweeper — where instinct, planning, and risk-taking shape your fate.

(→ GIF: player revealing tiles, triggering a trap)

⚔️ Explore, Mark, Survive

Every floor is a grid full of secrets and dangers:

  • Reveal tiles to uncover treasures or hidden threats.

  • Mark suspicious cells to plan your next moves carefully.

  • One wrong click can be fatal… but one smart guess can turn the tide.

(→ GIF: cautious exploration, marking cells with flags)

💥 Fight Without Hesitation

Combat happens automatically, but your stats, class, and equipment decide who stands victorious.
Each defeated enemy rewards you with gold, loot, and buffs, making every encounter a calculated gamble.

(→ GIF: automatic battle sequence, enemy defeated, loot pop-up)

🏆 Grow Stronger After Every Run

Between each attempt, strengthen your hero:

  • Unlock new classes, skills, and powers.

  • Earn permanent upgrades that change how you approach each dungeon.

  • Come back stronger, smarter, and ready to dig deeper.

(→ GIF: upgrade menu or class selection screen)

💎 Loot, Risks, and Choices

Chests hold riches… or ruin.
Open them to find unique relics, potions, or temporary buffs — but beware: some hide traps or mimic monsters.
Choose between safety and temptation, and live (or die) with the outcome.

(→ GIF: chest opening animation, options for loot, possible mimic reveal)

⚙️ Key Features

  • A unique blend of Minesweeper and tactical roguelike gameplay

  • Automatic real-time battles based on your build and preparation

  • Deep progression system with unlockable classes, powers, and passives

  • Procedural loot generation tied to biome and depth

  • A rich pixel art world mixing danger, mystery, and reward

Every move matters. Every mark counts.
Explore. Learn. Die. Repeat.