
One Card One Shot - Mafia
Explore the mafia underworld in the first Sniper Card Game. Combine card strategy, pinpoint aim, and split-second choices in intense, surprise-packed missions: each one brings new enemies, cards, and mechanics to overcome — and always leaves you asking: what’s coming next?
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 10, 2026Release statusWhether and how the game has been released. |
Media
15 itemsAbout the Game
CARDS ON THE TABLE. FINGER ON THE TRIGGER
A sharp fusion of tactical deckbuilding with first-person precision shooting. Flip cards, create synergies, and finish the contract with a single shot — every bullet counts.
WHY YOU’LL LOVE IT!
Tactical “decide and shoot” action — play your cards, read the field, and finish in FPS at the right moment.
Dynamic transitions between mechanics — start in a top-down shooter, switch to FPS, or vice versa.
Surprise in every mission — new enemies, patterns, and mechanics keep discovery constant.
Powerful mafia bosses — each territory has its own rules, traps, and dangerous enemies.
Roguelite map & progression — choose routes between Enemies, Mid-Boss, Events, Side Jobs, and Safehouse; push forward toward the Big Boss.
Limited ammo — managing bullets is part of the strategy (and the tension).
Secondary weapons — finish targets in different ways and save ammo.
Short, replayable runs — perfect for “just one more” (average 8–15 min).
EXPLORING THE GAME
You are a bounty hunter in the mafia underworld. With a lethal deck and a trusty rifle, every contract becomes a battle of nerves: chain effects, create openings, and pull the trigger when everything is in your favor.
Build your hunt deck before each mission. Cards are activated at the start and shape the battlefield: body armor, extra ammo, protection, and other perks that pave the way for the perfect shot.
MAFIA BOSSES
Bosses control their own territories. Read their patterns and pull off the final hit.
SECONDARY WEAPONS
Versatile, fast, economical, and decisive.
PROGRESSION & MAPS
Plot routes between Enemies, Mid-Boss, Events, Side Jobs, and Safehouse; each region culminates in a Boss — mastering territories leads to the Big Boss.
COMMUNITY
Want to help development, join playtests, and grab promos?
Join our Discord 