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One and Done header art

One and Done

One and Done must use four different weapons to navigate the labyrinth and battle monsters on each floor. Use the constantly changing weapons wisely to engage in strategic combat.

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Developer
Release
January 21, 2026
193 days ago
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is One and Done self-published or published by Gonggamore Contents and Link Compass?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is One and Done and Gonggamore Contents and Link Compass funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for One and Done and MYMEStudio?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

6 items

About the Game

There is no turning back! [ONE & DONE]

Weapon Consumption & Switching

  • When a weapon’s gauge is fully depleted, it automatically switches to the next one.

  • Unpredictable weapon changes can turn the tide in your favor — or against you.

A 7-Floor Challenge

  • The deeper you go, the more complex and powerful the bosses become.

  • You must learn enemy patterns and adapt. Of course, that takes time.

Are you ready to give up?

  • You were this close. One more hit… just one more strike, and it would’ve been over.

  • The maze is always waiting for your next challenge.😎