
One and Done
One and Done must use four different weapons to navigate the labyrinth and battle monsters on each floor. Use the constantly changing weapons wisely to engage in strategic combat.
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Release
January 21, 2026
193 days ago
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
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6 itemsAbout the Game
There is no turning back! [ONE & DONE]
Weapon Consumption & Switching
When a weapon’s gauge is fully depleted, it automatically switches to the next one.
Unpredictable weapon changes can turn the tide in your favor — or against you.
A 7-Floor Challenge
The deeper you go, the more complex and powerful the bosses become.
You must learn enemy patterns and adapt. Of course, that takes time.
Are you ready to give up?
You were this close. One more hit… just one more strike, and it would’ve been over.
The maze is always waiting for your next challenge.😎