
ONE (1) WORLD
Build a home on a strange audited island in this top-down pixel sandbox RPG. Mine, farm, fish, craft, fight, sail, and chart routes from road to rocket—then survive the Bureau’s stamps, storms, bosses, and very personal paperwork.
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
7 itemsAbout the Game
THE ISLAND HAS OPENED A FILE ON YOU.
ONE (1) WORLD is a single-player, top-down pixel sandbox RPG about turning a hostile audited island into a home. Gather what the island gives, craft what it does not, and make a place worth returning to while the Bureau keeps finding new forms with your name on them.
BUILD A LIFE THAT PUSHES BACK
Mine, chop, fish, farm, ranch, and craft through a world built around short, readable loops. Place rooms, roofs, storage, workstations, furniture, paint, and the practical details that turn a shelter into a working homestead. Seasons and calendar events—including Filing Night, Harvest Moon, and Tax Day—change the rhythm of your plans.
THE MAP DOES NOT END AT THE SHORE
Sail a living sea for salvage, traders, weather, and dangerous routes. Build out a network of travel by boat, car, train, and glider, then push beyond the island by rocket. The Moon, orbit, and other worlds have their own materials, hazards, and unfinished business.
FIGHT THE FILING SYSTEM
Explore distinct regions, caves, ruins, Bureau spaces, and authored boss encounters. Combat uses readable tells, dodges, light and charged attacks, tools, relics, and a growing set of skills. Enemies are defeated in non-graphic pixel-art combat with no blood or gore.
MAKE THE ISLAND YOURS
Shape your resident, pursue more than 60 skills, befriend creatures, help islanders, and carry your choices through six story acts toward a reactive ending. Play with keyboard and mouse or controller, with remappable inputs, controller prompt presets, text scaling, color-vision modes, dialogue-speed controls, screen-shake adjustment, and Reduce Motion.
The Bureau considers this an orderly development. The island has declined to comment.