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OmNomNom header art

OmNomNom

A clever grid-based puzzler about thinking ahead: queue movement commands for a hungry animal, watch them execute, and debug your route when things go wrong. Each level introduces new mechanics like keys, switches, hazards, and jumps, turning simple paths into satisfying logic challenges.

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About the Game

Omnomnom is a grid-based puzzle game where you plan first and move later. Each level is a small tactical playground: a cute animal, a tasty target, and a maze of obstacles and interactive tiles. Your job is to write a sequence of movement commands, press Play, and watch your plan execute step by step. If the route fails, you jump back to planning, tweak your “program” and try again.

What starts as simple left/right/up/down quickly grows into satisfying logic puzzles. Levels introduce collectibles along the path and tiles that change how movement works. You’ll push boxes, open gates with buttons, hunt for keys to unlock new routes, ride conveyor belts, bounce forward, and teleport across the map. Some stages even include moving hazards or patrolling obstacles that force you to think ahead and time your route carefully.

The challenge is not just reaching the finish, but reaching it well. Optimize your command sequence to earn more stars, unlock new characters, and take on increasingly complex grids as the game expands from tiny beginner maps to larger, brainier layouts.

Plan. Run. Debug. Nom.