indiegame.fan
Old But Gold header art

Old But Gold

A grandpa promised to pick up his granddaughter on her first day of school. He rehearses scanning QR codes again and again. But facing the screen alone, everything falls apart. After playing, maybe you'll think of an elder in your life — and say: Take your time. No rush.

Steam Page
Release
June 9, 2026
54 days ago
Steam Reviews
9 user reviews9 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Old But Gold?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Old But Gold?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Old But Gold self-published or published by 四喜丸子 and Hit Academy?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Old But Gold and 四喜丸子 and Hit Academy funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Old But Gold and 橘子皮 and RiUDen and 鹿鹿果 and Lvan-cec?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Old But Gold?Release statusWhether and how the game has been released.

Media

9 items

About the Game

"Take Your Time, No Rush." — A Game About Becoming a Grandpa

Genre: PC single-player narrative adventure. Core mechanics: movement, jumping, sliding objects, and click-to-attack.

Who You Become: A once-capable elder, now defeated by a smartphone. To keep a promise to pick up his granddaughter from school, he must learn to scan a QR code and board the bus alone. Faced with pop-ups, facial recognition, and impatient strangers urging him on — will he retreat? Or will he grit his teeth and try again?

Story Background

You play an aging grandfather, riding the subway to pick up his granddaughter after school.

"Please present your transit pass." You pull out your phone, open WeChat — insufficient balance. Try online banking — facial verification required. Every app is an unfamiliar city, and you are lost.

To get that transit pass that will take you home, you are pulled deep inside the phone, wandering through the photo album, TikTok, WeChat, the battery compartment, and the vault of online banking. Here, dazzling effects coexist with cold error pop-ups; encouragement from loved ones intertwines with uncontrollable freefall.

This is not a simple runner. This is an adventure about the digital age, generational divide, and emotional redemption.

What You'll Experience

On the floating island of memory, recall every lesson your granddaughter taught you.

In the runner sequences, be knocked down by sudden failure.

Amid a siege of ads, tap and swipe in frantic desperation.

Before the Facial Recognition Boss, complete expression command after expression command.

Game Features

A Complete Emotional Arc

We don't just want you to play. We want you to feel:

  • Opening: Light and refreshing — jump, dash, collect. Like the first ride at an amusement park. Relive the promise with your granddaughter in the world of memory.

  • Mid-game: From the photo album to WeChat, difficulty gradually climbs. The moment you finally obtain the transit pass, you discover the balance is zero — and your emotions plummet.

  • The Fall: A spiraling descent animation. Flashbacks of cold stares and doubt. Oppression reaches its peak.

  • Rebirth: Your granddaughter's voice appears, urging you to stand again. New objective: reach online banking. Fix this.

  • Finale: A steady, quiet determination. A slow, post-disaster ascent toward online banking and the ultimate Facial Recognition Boss.

Clean Multi-Gameplay Fusion

  • Runner & Double Jump: Sprint across rolling tracks, take in the scenery, dodge obstacles.

  • Shooting: Left-click to blast pop-up monsters, clearing the path ahead.

  • Drag & Cover: Right-click to grab and move objects in the environment — interact with the world around you.

Tight Narrative Pacing

Total playtime: approximately 15–20 minutes.

Every stage is meticulously timed: Memory World clues (3–6 min) → Phone World runner (6–7 min) → Online Banking corridor (2–3 min) → Facial Recognition Boss fight (4–5 min).

No filler. Only precisely measured peaks and valleys.

More Than a Game — A Story

Your granddaughter's voice rings out at pivotal moments — sometimes as subtitles, sometimes woven into the environment itself.

Every jump, every pop-up you shoot down — all of it advances the old man's inner transformation.

We're not here to make you "beat levels." We're here to make you understand, in 20 minutes, the helplessness, the struggle, and the courage of an elderly person in the digital world.

Why We Made This Game

We are "Four Happiness Meatballs" (四喜丸子) , a team from the China Academy of Art. This is our graduation project — Silver-Haired Adventurer — a year in the making.