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Offland

Isometric turn-based CRPG (made by a solo dev) set on hostile sci-fi world. Manage action points in tactical combat, navigate branching dialogue shaped by your skills and choices, and explore a reactive world where decisions carry real consequences. Inspired by the gritty classics of the late '90s.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Offland?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Offland?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Offland self-published or published by Second Variety Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Offland and Second Variety Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Offland and Second Variety Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Offland?Release statusWhether and how the game has been released.

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About the Game

Offland is an isometric turn-based CRPG inspired by the gritty, choice-driven games of the late 1990s.

Earth is polluted and overcrowded. Hoping for a better future, you take a risky job on another planet - only for the mission to go badly wrong after landing. Stranded in unfamiliar territory, you'll need to talk, fight, and think your way through a hostile world where your choices shape how the story unfolds.

Tactical turn-based combat - Position your character on an isometric grid, manage action points, and choose between firearms, melee weapons, and improvised tactics to survive encounters that reward planning over brute force.

Meaningful choices and branching dialogue - Conversations open up or shut down based on your skills, past decisions, and reputation. Quests can be solved through negotiation, intimidation, stealth, or violence - often with consequences you won't see coming.

Character progression driven by skills - Build your character around the skills and stats that match your playstyle. Speech, combat, and survival abilities all open different paths through the game.

A reactive world - NPCs remember what you've done. Factions shift their stance toward you based on your actions, not just your words.

Built by a solo developer in a custom engine, Offland aims to capture the mood and player agency of classic CRPGs while keeping its scope grounded and focused. The current screenshots show a work-in-progress build. A limited-scope Steam Playtest is planned as a proof of concept.