indiegame.fan
Offensive Dimensions header art

Offensive Dimensions

Offensive Dimensions is a hardcore, dark themed, retro 2d action game. Currently is in early access phase. This game tests your 2d action gaming skill. You need to smash everything and make it to the next area before time is up. The demo version is available for downloading. Please try that first.

Steam Page
Developer
Publisher
Release
November 24, 2017
8 years and 252 days ago
Steam Reviews
6 user reviews6 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Offensive Dimensions and OmicGames funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

8 items

About the Game

Before you buy this game, please read this carefully.

Offensive Dimensions is a hardcore, 2d action game. Currently is in early access phase.
The demo version is available for downloading. Please try that first. Also, the content of the demo version is identical to the paid version, for now.
I'll keep updating the paid version in the future and the demo version won't be updated anymore. If you tried the demo version and liked my game, then you can consider purchasing my game.

There are 3 modes available, but don't try the hard mode unless you know what you're doing.
During internal game testing, people think that the hard mode is too hard to beat, so I've spent hours and beat the game. I have a playthrough video clip record for that. I'll post it on Community Hub page later.

The game soundtracks are driven by VRC6. Hit pause during gameplay, you'll be surprised.
I'll be very happy if there are any suggestions, thoughts, gameplay feedbacks or bug reports.
Tell me what do you think about my game, help me to make it better.
Also, no any optimization is done now. I'll optimize game based on players feedback.
So, again, feedbacks, please!

Game features I've planned:
- 5 chapters in the game and every chapter have 5 levels.
- 50 or more bosses.
- At least 2 bosses each level.
- Players can ride all kinds of mechs.(one available in demo version)
- Players gonna be surprised a lot.
- 2 players local co-op mode (available in demo version)
- Dark themed. Introducing the Chaos Event. The Chaos Event will appear randomly.(demo version will have a 100% chance to trigger Chaos Event)
- More gameplay system