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Ocular Deprivation

Ocular Deprivation is a top-down horror game where you, the player, are blind. The only way for you to find your bearing is through the use of echo-location, and observing how the sound bounces off the walls. Be careful though, for you aren't the only one using sound to their advantage

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Search Google: Who developed Ocular Deprivation?Developer scaleThe operating scale of the game's developer.
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About the Game


You wake up in a cell, the smell of dust fills your lungs. You try to look around and get your barring, but can only see the inky blackness of the void surrounding you. The holes where your eyes should be begin to tear, as you scream out for help. Will you be able to escape and solve the mystery, or will you be doomed to join the other's fate?

Ocular Deprivation is a game (go figure) where you, the character, are blind. You need to make it through a labyrinth that you captors have put you in through the use of echolocation-type seeing. Move through the labyrinth that you have mysteriously found yourself in, and attempt to unravel the mysteries hidden throughout it.


Ocular Deprivation provides a unique gameplay experience, in that YOU, you as in you the person not the player, are able to see all sound produced in the game through balls that appear at the origin. These balls then proceed to bounce off every wall and surface, allowing you to understand and get your bearings.

While this may seem beneficial on the surface, they may just lead to you downfall. The reasoning for this being enemies may just be attracted to the origins of these sounds, meaning you have to choose, either get complete understanding of your environment and lure your captors towards you, or stay hidden in the shadows, but not know what surrounds you.