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Ocean in the Cold Sky header art

Ocean in the Cold Sky

You can manually parry attacks, fly a little with your meagre wings, and die instantly.

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Search Google: Who developed Ocean in the Cold Sky?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Ocean in the Cold Sky?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Ocean in the Cold Sky self-published or published by Sword Squid?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Ocean in the Cold Sky and Sword Squid funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Ocean in the Cold Sky and Sword Squid?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Ocean in the Cold Sky?Release statusWhether and how the game has been released.

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About the Game

You puppeteer your sword's collision in this game with either gamepad or mouse, and you can deflect attacks or dismember your enemies.

A sleepy little machine doll wakes from a dream of the world's end, to a bizarre apocalypse and nowhere to call home. She explores a world of whispering trees, worn paths, deep seas, towering cities, scraped and flooded ruins, and whatever else lies under heaven. Meet interesting characters and murder them, or try to avert their deaths.

The game's levels are generated in pseudorandom chunks, themselves populated randomly with enemies, bosses, friendly npcs, objects, and effects. The enemies have absolute pathfinding ability through these chunks and will roam or pursue the player, while the player's objective is to reach the end by any means be it avoidance or slaughter, betrayal or cooperation.