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Occult Trap

Within the test chambers filled with horrific traps and unidentified creatures, you must analyze the creatures’ behavior patterns and use the environment to escape their relentless pursuit. Search the surroundings to gather items, disable or exploit traps, and forge your path forward.

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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Media

16 items

About the Game

[Story]

“Ember… wake up, Ember…”

In the abandoned occult lab of the Selen Industries,

the master A.I. "HesT-A,” long dormant, awakens upon receiving a signal from the Crawling Queen.

HesT-A reactivates “Ember,” a former tester A.I.,

and resumes the grotesque experiments that were halted with the lab's shutdown.

Within the test chambers filled with horrific traps and unidentified creatures,

Ember, who has already endured unspeakable suffering through countless past experiments,

is once again forced into a desperate struggle under HesT-A’s cold and merciless command.

[Game Features]

1. Powerless Resistance, Desperate Survival

Ember, a tester A.I., has no direct means to fight back against the creatures.

Instead, you must analyze their behavior patterns and use the environment to evade their relentless pursuit.

2. Grotesque Traps and Puzzles

The test chambers are riddled with disturbing and bizarre traps.

Explore your surroundings to gather items,

then disable or even turn these traps against your enemies to carve a path forward.

3. Growth Through Repeated Experiments

Failure does not mean everything is lost.

Use the data (experience) gained from repeated tests to enhance your abilities.

Over time, you will become more efficient at overcoming creatures and traps.

4. Biodoll Customization

Ember is continuously supplied with new “Biodoll” bodies by the lab.

Mix and match a variety of parts and outfits unlocked during gameplay

to customize your own unique Biodoll.

[Adult Content Description]

This game contains the following mature content:

Visual Elements: Creatures with alluring and provocative designs appear, and the player character can be customized with revealing outfits.

Trap Depictions: Being caught in traps may involve choking, sinking into swamps, or being restrained in biological lockers, featuring coercive and threatening scenarios.

Defeat Scenes: When struck by creatures, the humanoid Biodoll may suffer body damage (including decapitation), forced dragging toward specific objects, intense physical contact, and restraint, presented in a graphic and provocative manner.