
Obviously Inappropriate Content
Start your career as a game censor and make inappropriate things right.
Developer
Publisher
Release
October 10, 2022
3 years and 296 days ago
Steam Reviews
4 user reviews4 reviews75.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
8 itemsAbout the Game
Start your career as a game censor and make inappropriate things right.
OIC: Obviously Inappropriate Content is a story-rich adventure game sets in a fictional Eastern-bloc country, where the player, as a game tester, must censor a developing game under government regulation. Developed by Shuaiying 'Shane' Hou with inspiration from 'Papers, Please', 'Metal Slug', and real-life experience, OIC explores the origins and development of video game censorship, and how it might affect the video game industry and our society.
OIC is trying to explore the issue of game censorship through story-telling, while not making it too preachy to people. The game attempts to bind different game mechanics/story-telling techniques together to serve the narrative and create a unique atmosphere of a fictional historical idea that The Soviet Union still existed in 2008.
OIC: Obviously Inappropriate Content is a story-rich adventure game sets in a fictional Eastern-bloc country, where the player, as a game tester, must censor a developing game under government regulation. Developed by Shuaiying 'Shane' Hou with inspiration from 'Papers, Please', 'Metal Slug', and real-life experience, OIC explores the origins and development of video game censorship, and how it might affect the video game industry and our society.
OIC is trying to explore the issue of game censorship through story-telling, while not making it too preachy to people. The game attempts to bind different game mechanics/story-telling techniques together to serve the narrative and create a unique atmosphere of a fictional historical idea that The Soviet Union still existed in 2008.