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Oblivions Garden

Claim a hex anywhere on a 1:1 reconstruction of real Earth and build a city that never stops growing. Real satellite terrain, real building outlines, a hierarchical economy from one parcel to a continent — and an AI that grows the world while you sleep.

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About the Game

Other city-builders give you a blank tile. We give you the whole Earth to plant on.


A persistent multi-shard MMO city-builder on a 1:1 reconstruction of real Earth. Claim hex regions anywhere on the globe. Build a hierarchical economy from a single parcel up to a continent. Plant your Garden of Eden — and watch it grow into a planet.

This is a city-builder where the real world keeps leaking in. Real terrain. Real cities. Real geography. The world you already know, ready to build on.

The Four Beats

  1. Build — Place a single building on real lat/long. Footprints come from real-world map data. The hex is your canvas; the world is the reference.
  2. Grow — Watch a hex become a district. A district becomes a city. Eight aggregation layers roll up while you play — and keep rolling when you don't.
  3. Shape — Carve roads, ports, and rail across real geography. Distance and infrastructure set the cost. The Andes will charge you for it.
  4. Yours — Buy once, play solo forever. Mods, self-hosted worlds, local saves. The subscription is opt-in — only if you want the world to keep ticking.

What you do

  • A hierarchical economy. Eight economic layers — building → block → district → city → metro → region → country → continent. What you produce rises to the market; what the market needs flows back down to you.
  • The hex empire loop. Claim → tend → link → trade. Extend a road across the boundary and a trade route opens with your neighbor. Free placement on real terrain.
  • A real Earth canvas. Real satellite terrain with actual building outlines from global map data. NYC is about 22 hexes. You arrive somewhere, not nowhere.
  • A living world. A separate AI worker grows unoccupied land in game-time. Fishing villages become port towns while you sleep. Log in to a world that moved on.

Real geography matters

Oil in Texas. Ore in the Andes. Lithium in Atacama. What you can produce is what the actual continent under your hex can give you. Trade the rest. Around 30 resources at launch, modder-extendable.

A planet, not a tile

Active hexes simulate every building. Distant hexes summarize — population, wealth, output. Move a steward near and the detail loads in. The whole Earth fits because most of it is sleeping.

Solo, co-op, MMO — the same world

Single-player runs on your own computer. Invite a friend to your world. Hosted online worlds run in North America and Europe. Same save. Same game. Move your city to a new world when it launches.

Buy once. Yours forever.

The base game is yours — full single-player on real Earth, runs on your own computer, no recurring fees, full mod support. An optional Living World subscription keeps your online city growing 24/7 — but if you cancel, your single-player saves keep working. The subscription pays for our servers, not the game itself.


Tend what remains. A planet you can own — one hex at a time.

Oblivions.Garden, powered by the Terraforge engine.