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Nymera

Immerse yourself in a surreal world drawn with pastels on paper. Here, locked in a Case, the player meets the Key. Seeking a way out, he plunges into "What's In Me", where his decisions change what is happening, shifting him closer to or further from the mysterious Source.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Nymera?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Nymera self-published or published by Alexei Shumilov?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Nymera and Alexei Shumilov funded?FundingThe known source of funding behind the game.
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About the Game

You find yourself inside the Case — whether a twist of fate, or a box with a window through which it is impossible to escape. Here you meet the Key — the key to this very Case.

The Key invites you to draw and to immerse yourself in a tent called WIM, in order to find the mysterious Source.

But the deeper you immerse yourself, the more the boundary blurs between searching for a way out and understanding what truly keeps you inside.

FEATURES:

• A distinctive visual style where surrealist text meets hand-drawn pastel graphics on heavy paper.

• Short duration.

• A story unfolding through abstract images, symbols, and psychological states, inviting players to reflect on their own lives.

• A peculiar world balanced on the border between an artistic statement on psychology and the tropes of self-help culture.

• Atmospheric, deeply immersive sound design.