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Null Ascent: Stellar header art

Null Ascent: Stellar

an incremental game built around one simple loop: hover, destroy, upgrade, ascend. You have a little helper drone, a garden and plenty of powerups to unlock

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Search Google: Who developed Null Ascent: Stellar?Developer scaleThe operating scale of the game's developer.
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About the Game

Shapes drift. Your cursor destroys. Energy runs out. Spend everything you earned and go again

Three upgrade trees. Money buys power. Coloured resources change how you play.

Ascend. Lose your upgrades. Keep your power. Watch Zone 1 crumble beneath you

Null Ascent: Stellar

is a short-run incremental game built around one simple loop: hover, destroy, upgrade, ascend.

Geometric shapes drift across the screen. Your cursor damages anything it touches. Energy drains. When it's gone, the run ends — and everything you earned comes with you.

Back in the Hub, you spend. Standard upgrades make you stronger. Synthesis upgrades make you play differently. Prestige upgrades make your next run feel like a different game entirely.

Then you go again.

A hub worth coming back to

Three upgrade trees. Money buys power. Coloured resources buy personality. Stellar Dust buys permanence. Every run feeds the hub. The hub is where your identity lives.

Runs that grow with you

Start at 10 seconds. End at several minutes. Run length isn't a setting — it's a reflection of how far you've come.

Prestige is a gear shift, not a reset

When you ascend, you lose your money and upgrades. You keep your Stellar Dust and your permanent bonuses. Zone 1 becomes trivial. New enemies appear. The game shifts beneath you.

Enemies with personality Every geometric shape has a behaviour. Circles are fast. Diamonds split. Hexagons shield. Post-prestige, they mutate — familiar shapes, new rules.

The run is the engine. The hub is the game.