indiegame.fan
Nuclear Wipeout header art

Nuclear Wipeout

Classic Wipeout but with bigger destructive stakes. Play 31 challenging 3D platforming levels where you are testing the new kind of Nuclear weapons. This game is a short school project of Ahlman Institute students.

Steam Page
Release
May 25, 2020
6 years and 70 days ago
Steam Reviews
Positive23 reviews91.3%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Nuclear Wipeout self-published or published by Ahlman Game Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Nuclear Wipeout and Ahlman Game Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Nuclear Wipeout and Palikkapeli Entertainment?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

7 items

About the Game

Classic Wipeout but with bigger destructive stakes.

Play 31 challenging 3D platforming levels where you are testing the new kind of Nuclear weapons.

This game is a short school project of Ahlman Institute students.

DEVELOPERS


  • Eetu Suuripää - Lead programmer and implementer, Gameplay designer, Level designer, Steam publisher
  • Janek Valjakka - Level designer
  • Joonatan Leskinen - Programmer, Audio designer, Level designer, Implementer
  • Ville Kantoniemi - Lead Artist, Level designer, 3D artist, 2D artist
  • Risto Koskenkorva - Game Development mentor / teacher, Steam publisher

TOOLS USED BY THE ARTISTS


  • Blender
  • Adobe Photoshop
  • Gimp

TOOLS USED BY THE PROGRAMMERS


  • C#
  • Monodevelop
  • Unity and Unity API