
Noxcode
Bought a ticket. Got a number. Now some random dude is stuck in a vertical labyrinth and I’m watching. Pure movement platformer. Climb, jump, glide, fall — just get out before I get bored.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
9 itemsAbout the Game
Bought a ticket. Got a number.
Noxcode is still the only thing that actually kills the boredom. You pay, they drop someone in, you sit back with a drink and watch them try not to mess it up. If they make it out — I win. If they don’t… whatever, next ticket.
You’re my number tonight.
Wake up. Run, jump, climb, glide, fly — or just fall in a way that somehow works. I don’t care how, just keep moving. This whole thing is pure movement. No wrong ways, only dumber or cooler ones. New layout, new obstacles, new ways for you to look mid or suddenly go crazy. I’ll drop a tip if I’m not completely checked out. Mostly I’m just here for the show.
Core Rules
Reach the exit however you can
Avoid obstacles — or find a way around them that looks stupid but works
Keep moving
Key Features
Procedural labyrinths: every ascent is different. New layouts, new problems, new ways to fail (or look good doing it).
Skill and creativity over everything: there’s always a faster, dumber, or more elegant line. Speedrunners and explorers both get their fix.
Tight, responsive controls that reward precise inputs.
The higher you go, the less the world below makes sense. How high can you climb before it stops mattering?