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Not Monsters

A medieval themed party game for 4-15 players where social deduction becomes ragdoll combat and monsters hide in plain sight.

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Search Google: Who developed Not Monsters?Developer scaleThe operating scale of the game's developer.
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About the Game

Not Monsters is a social deduction party game where accusations are made with a fist, not with a menu.

Join a medieval village of up to 15 players where you must work together to survive. But there's a catch; some of the villagers are monsters in disguise. A hapless villager is killed on the first night, and from then on accusations, deductions, and betrayals fly thick and fast as the villagers attempt to find and kill the monsters before they become the victims.

With fast paced 15-20 minute rounds, full proximity voice chat, and an active day-night cycle where the monsters prowl the foggy streets, Not Monsters is the best way to bring out the worst in you.

WORK TOGETHER OR DIE ALONE

Every player is assigned a role and workplace at the start of the game: watchman, farmer, blacksmith etc, and must perform tasks to keep the village fed and secure. The more you get done, the safer the nighttime will be. And if you're falling behind in your work, you can always invite someone into your house to help out, assuming you can trust them...

MOB JUSTICE

Ring the churchbell to gather the town to make your accusations, or defend your honor. But unlike other social deduction games, there is no voting for who gets the axe. Players get into a full-on melee as they attempt to kill each other. Friendly fire and ragdoll physics abound as players can grab weapons and team up to fight each other in an attempt to find the hidden monsters. Just make sure you're fighting for the right side.

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