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NOT ENOUGH SPACE

Shoot to move. Move to survive. A space action roguelike about momentum, chaotic battles, loot, builds, and bosses.

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Search Google: Who developed NOT ENOUGH SPACE?Developer scaleThe operating scale of the game's developer.
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Search Google: Is NOT ENOUGH SPACE self-published or published by ejm3n?Publisher statusHow the game's publishing relationship is classified.
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About the Game

A 2D space action roguelike where every shot pushes you in the opposite direction. There is no standard movement: to dodge, chase, escape, or correct your position, you have to fire.

Combat is built around recoil. Aim too carelessly, and you drift straight into danger. Time your shots well, and the same burst can kill an enemy, dodge an attack, and send you toward the next objective.

Fight through hostile space zones, destroy enemies, open chests, and collect upgrades that reshape your run. Stack damage, fire rate, survivability, effects, and strange synergies until the screen turns into controlled chaos.

Each level pushes you deeper into danger. Clear fights, gather power, survive bullet-heavy encounters, and reach the boss with whatever build the run has given you.

The stronger you become, the harder your movement is to control. More shots mean more damage, more movement, more chaos — and more ways to drift into danger.