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Not Alone at Midnight

A first‑person psychological horror game trapped in a looping midnight. Explore a haunted house, uncover shifting anomalies, read prayers and burn holy incense, solve ritual‑based puzzles, and manipulate light to survive the demonic presence stalking you.

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Search Google: Who developed Not Alone at Midnight?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Not Alone at Midnight self-published or published by Ionel Tudorica?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Not Alone at Midnight and Ionel Tudorica?Creative controlWho appears to retain creative control of the game.
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About the Game

Not Alone at Midnight is a first‑person psychological horror game set inside a detailed apartment where you awaken on the same sofa in a looping midnight. This place is your new home, but on the very first night you realize you are not alone. The exit is sealed, the halls are dark, and you have no weapon to defend yourself. A demonic entity watches from the shadows, its glowing eyes tracking your every move. Uncover the truth behind the haunting before it’s too late. Learn who lived here before you and discover what must be done to survive. Death is part of the cycle, but each new midnight gives you another chance to find a better path.

Explore the apartment, solve puzzles, find important items, and read notes that reveal the story. Fix unholy anomalies before they spread and keep the environment stable as the demon grows stronger. Perform a religious ritual by placing sacred items in the correct order, and light candles to push back the evil. Use light and darkness as temporary tools to delay the entity’s approach.

Not Alone at Midnight blends atmospheric exploration, puzzle‑driven progression, supernatural threats, and a dynamic light‑versus‑dark mechanic where light and darkness themselves become your only weapons against the entity stalking you. Survive the night, complete the ritual, and discover whether escape is truly possible.