
Not a Trolley Problem!
A dark-humor idle clicker where you drag hapless pedestrians onto the trolley tracks. Every splat pays out. Spend coins on faster hands, bigger trolleys, and satirical upgrades. There's no trolley problem — just a trolley solution.
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
5 itemsAbout the Game
You're not a philosopher. You're a hand.
Not a Trolley Problem! is a dark-humor incremental idle clicker where you drag hapless pedestrians onto the trolley
tracks and watch the fare box fill up. Every splat pays out. Every upgrade makes the splats bigger. And the trolley?
The trolley keeps coming.
Core Loop
- Drag and release. Pluck NPCs off the curb with your sticky finger and place them on the rails. Timing
matters. Aim matters. Physics matters a little.
- Watch the fare box tick up. Every ran-over NPC drops coins. Rich, rare, VIP and boss tiers drop a lot more.
- Buy smarter upgrades. Faster grab. Bigger trolley. Auto-grabbers that work while you don't. 60 levels of
progression across 6 locations.
- Make choices that kind of matter. Rank-up cards offer satirical dilemmas — elite preset? mass preset? marked
target? Stack multipliers your way.
What's In It
- Satisfying idle-meets-active loop: grab with your hands, then watch the auto-grabbers take over
- Doodle art with a comic-noir mood
- Six unlockable locations, each with their own NPC flavor
- A boss every minute, because why not
- 60-level upgrade ladder with a skin swap every ten tiers
Not a Real Moral Question
There's no dilemma. There's no ethics committee. There's a trolley on a loop, a crowd on the curb, and a pocket full
of coins. What you do with all three is up to you — but the math is pretty clear.
There's no trolley problem. Just a trolley solution.