indiegame.fan
Not a bug header art

Not a bug

A fast-paced arcade game about surviving game development. Write code, gather assets, satisfy marketing, ship the build, and try not to fall apart before release.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Not a bug?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Not a bug?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Not a bug self-published or published by Neuroslop Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Not a bug and Neuroslop Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Not a bug and Neuroslop Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Not a bug?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Every project starts the same way. One task. Then another.

The build needs fixing. Marketing wants a post. Someone asks for screenshots. Assets are missing. Bugs keep showing up. Somehow, all of it becomes your problem.

NOT A BUG is a fast-paced arcade game where you juggle development tasks under constant pressure. Complete the right task before time runs out, keep your resources under control, and survive until release.

Features:

  • Fast arcade gameplay with short, replayable runs

  • Multiple task types: code, assets, builds, and marketing

  • Increasing pressure as the release date approaches

  • Random glitches that make every run different

  • Multiple difficulty levels

  • Easy to learn, hard to master

Every mistake makes the next one more likely.

Ship the game. Don't let the project collapse.