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Northwick

Northwick; The main protagonist Chris uncovers an ancient book contained within are relentless horrors. Each night Chris's understanding of the true evil that has been thrust upon him will deepen. Will you have to commit the ultimate sacrifice?

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Search Google: Who developed Northwick?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Northwick?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Northwick self-published or published by Bombside Beach Studios LLC.?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Northwick and Bombside Beach Studios LLC. funded?FundingThe known source of funding behind the game.
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About the Game

ABOUT THIS GAME

Northwick is a first-person psychological horror game where every night shift pulls you deeper into a cursed town that wants you lost, terrified, and broken. What starts as a simple late-night job at a quiet gas station quickly unravels into a waking nightmare as an ancient force twists reality around you - and hunts your mind more than your body.

This isn’t a game about hiding in lockers or waiting for fear to pass.
You move. You think. You survive .... or you don’t.

Every shift brings new sights, new hallucinations, and new horrors that adapt to your behavior. Curiosity feels dangerous.

FEATURES

A Story-Driven Descent Into Madness
Uncover the secrets behind the cursed book and the disappearance of Northwick’s residents as the world fractures around you.

Adaptive, Unpredictable AI
Enemies study how you play — stalking when you’re cautious, trapping you when you get confident. No loops. No comfort zones.

No Hiding — Ever
There are no closets, lockers, or safe corners. Survival is earned through awareness, movement, and rapid decisions under pressure.

Night Shift Survival
Complete tasks, monitor your environment, and keep your sanity intact as the paranormal presses closer each night.

Sanity-Bending Horror
Darkness eats at your perception. Whispers, silhouettes, shifting spaces — the world becomes your enemy.