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NONETHELESS header art

NONETHELESS

An atmospheric puzzler that begins simply, but soon splays out into complex directions.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed NONETHELESS?Developer scaleThe operating scale of the game's developer.
Search Google: Who published NONETHELESS?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is NONETHELESS self-published or published by Primitive Ingenuity?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is NONETHELESS and Primitive Ingenuity funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for NONETHELESS and Primitive Ingenuity?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of NONETHELESS?Release statusWhether and how the game has been released.

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About the Game

NONETHELESS has a rather simple puzzle system at its core. As you progress through numerous levels, that system gets expanded upon. You have the freedom to explore those expansions how you see fit; through overworld levels that contain challenges of their own.

Your objective is straightforward; navigate the pawn, past doors and obstacles, to the exit in each level. There are colored buttons, rooms, and doors. Pressing a button with the pawn will light up the corresponding room and open its doors, but the number of rooms that can be lit is limited. That's already a mouthful, but it will get much more mouthfulling than that...

Features:

  • 200+ levels that each introduce a new idea
  • An "overworld" that contains challenges and secrets of its own
  • Simple controls: 4-directional, grid-based movement
  • "Undo" and level "reset" buttons, which encourage experimentation without penalty
  • No time-based or quick movement puzzles