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NOITABIL

A first-person psychological horror game about identity and what you give up to keep going. Something has been watching people long enough to build a copy of ordinary life. There is no combat and nothing chasing you. The horror is that it is paying attention.

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About the Game

NOITABIL is a first-person psychological horror game. You wake up somewhere you don't remember, and a voice starts giving you instructions. It takes you through places you already know. A parking garage. A grocery store after hours. A public pool. A house with a very green lawn. You don't know why you're there, and small things are off in ways that take a second to notice. Every place asks you to do one normal thing, like stocking a shelf or holding your breath. You can do it or refuse. Either way it gets noted.

There is no combat and nothing chasing you. This is slow, quiet horror. Nothing jumps out at you. The discomfort comes from being watched. If you want action or something to outrun, this isn't that. If that sounds boring to you, it probably will be.

What makes it frightening is that the game is paying attention. Everything you do is recorded and fed back in. Not just the choices. How long you stood still. Whether you looked where you were told to look. What you typed when it asked. It shapes the dialogue, the visuals, and what you are able to perceive. The further you go, the less you can trust what you are being shown.

You are not the first person brought here. Someone came before you and left things behind.

Playtime is around 2-3 hours. There are three endings, depending on how you played. Webcam and microphone are used during play. Recordings stay on your device. Nothing is uploaded, transmitted, or shared. The game is playable without them, but it is built around them.

Don't play in a well-lit room.