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NO-Zero header art

NO-Zero

The last fortress is victory and death.

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Developer
Publisher
Release
November 10, 2020
5 years and 266 days ago
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed NO-Zero?Developer scaleThe operating scale of the game's developer.
Search Google: Who published NO-Zero?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is NO-Zero self-published or published by xingchunfang?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is NO-Zero and xingchunfang funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for NO-Zero and xingchunfang?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of NO-Zero?Release statusWhether and how the game has been released.

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About the Game

The game is set in the world after the spread of fungi. Players play the role of a fortress city to resist the attack of various infectious agents and mutants. First of all, we need to upgrade the buildings in the fortress. On this basis, we can build turrets on the bases outside the city and on the walls, and produce airplanes and vehicles to resist the enemy's attack. There are many kinds of turrets, vehicles and aircraft to choose from in the game. There are differences in blood volume, attack power, and money needed for construction and upgrading. Making use of these differences to develop tactics and repel the enemy is the core of the game. In addition, there are differences between each simulation scene in the game, and the tactics in each scene also need to be adjusted.