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No Man's Land header art

No Man's Land

A First World War turn-based strategy game. It's you versus them, versus No Man's Land.

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Search Google: Who developed No Man's Land?Developer scaleThe operating scale of the game's developer.
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About the Game

First World War Strategy

Break the deadlock, make shrewd decisions in the field, and think on your feet. Take the enemy trench at all costs. Beware of No Man's Land, though it's all that separates you from your enemy, it has tricks up its sleeve to trip both factions up!

Core Features

  • Realistic & Immersive playing environment

  • Turn-based playing framework

  • Mission briefs

  • Troop spawning

  • Resource Management

  • Fierce hand-to-hand combat

  • Difficult and unpredictable enemy AI

  • 'Capture the Trench'

  • 'Trapman's Wire'

  • 'Hell-holes'

  • 'Spirits'

Game Modes

  • RAID - A tense combat thriller set in the dead of night, inspired by the dangerous 'night raids' that occurred during the First World War. Raid features exclusively hand-to-hand combat, forcing units to meet in No Man's Land ready to kill, however, a trench axe is no use to possessed barbed wire...

  • FRONTIERS - An alternative, open-world combat experience. Environments are carefully crafted in the image of real-time battlegrounds such as the River Somme and Passchendaele. 

    Both game modes are intended as a sandbox for players to explore different tactics, maximise each type of unit's skillset and ultimately break the deadly stalemate.