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No, I'm not a Human

WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.

Developer
Release
September 15, 2025
1 year and 1 day ago
Steam Reviews
Very Positive30,648 reviews93.3%
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
CRITICAL REFLEX meets the large-publisher game and partner thresholds.
Search Google: Is No, I'm not a Human self-published or published by CRITICAL REFLEX?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is No, I'm not a Human and CRITICAL REFLEX funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for No, I'm not a Human and Trioskaz?Creative controlWho appears to retain creative control of the game.
Updated: Aug 13, 2026Release statusWhether and how the game has been released.
The game released with a separate publishing relationship.

Media

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About the Game

Don’t Panic

Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night.

But the night belongs to the Visitors.

Let the Right Ones In

A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.

Your Guests, Your Death

Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help.

Some are Visitors.

Do What You Must

The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.

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