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No. 9, The Marlowes header art

No. 9, The Marlowes

This is a first‑person psychological walking simulator about guilt, memory, and the quiet horrors we carry with us.

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Search Google: Who developed No. 9, The Marlowes?Developer scaleThe operating scale of the game's developer.
Search Google: Who published No. 9, The Marlowes?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is No. 9, The Marlowes self-published or published by Four Wins Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is No. 9, The Marlowes and Four Wins Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for No. 9, The Marlowes and Four Wins Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of No. 9, The Marlowes?Release statusWhether and how the game has been released.

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About the Game

The year is 1982. Greg Dunne is down on his luck. In the midst of a tragic event, a divorce and a maintenance battle for his son, he believes that moving into his new apartment will serve as the fresh start he needs. No. 9, The Marlowes seems like the perfect place to start over.