indiegame.fan
Nine Circles of Hell header art

Nine Circles of Hell

A simple strategy game: rotate a ring, align the notches and your marbles fall towards the center. Drop all your marbles through the central hole and you win.

Steam Page
Release
January 2, 2020
6 years and 214 days ago
Steam Reviews
2 user reviews2 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Nine Circles of Hell?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Nine Circles of Hell?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Nine Circles of Hell self-published or published by ZigZagJazz LLC?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Nine Circles of Hell and ZigZagJazz LLC funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Nine Circles of Hell and ZigZagJazz LLC?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Nine Circles of Hell?Release statusWhether and how the game has been released.

Media

6 items

About the Game

The only escape is down through the center

The game board is a set of concentric rings, each inner ring lower than its outer neighbor, with a set of sloping notches cut at various intervals. Your set of marbles starts in the notches of the outermost ring. When a ring is rotated, a marble will drop through any aligned notch. Drop through the center and you leave the board. Clear all your marbles from the board and you win.

  • Play solo against different computer strategies.
  • Multi-player against others in the Steam Community.
  • Select from various game options for number of players, count of marbles, starting positions, scoring, exit constraints, ...
  • Configure the board and marble appearance.
  • Game play is based on a physics simulation of ramps and rolling balls.
This is a purposefully slow-paced, non-violent, turn-based game that gives you plenty to contemplate as you consider your next move.