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Nexus of the Dead God: The Microcosm header art

Nexus of the Dead God: The Microcosm

You will lead a squad—formed solely for the sake of survival—as you continuously push forward across a vast hexagonal map. Recruit companions, adjust your formation, devise tactics, and carve your way out of the Bone-strewn Continent through a series of automatically unfolding battles.

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Search Google: Who developed Nexus of the Dead God: The Microcosm?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Nexus of the Dead God: The Microcosm self-published or published by 鹿岛回声?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Nexus of the Dead God: The Microcosm and 赚米养猫工作室?Creative controlWho appears to retain creative control of the game.
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About the Game

Lead a squad through a dying fantasy continent

Nexus of the Dead God: The Microcosm is a fantasy tactical RPG built around squad formation, hex-map progression and programmable auto battles. Recruit companions, adjust front and back rows, set skill conditions, and push through a hostile land before it collapses around you.

Your goal is not conquest, but survival

The continent is dying. Petrification spreads, bodies distort, and standing still means death. Every route, battle and resource choice shapes whether the squad survives the next step.

Key features

- Hex-map progression: move across a connected map where routes, encounters, shops, resources and pressure affect each other.

- Party formation tactics: build around tanks, damage dealers, supports, protection roles and follow-up attacks.

- Programmable auto battles: set skill timing, target priorities and reactions, then watch the plan execute.

- Combo-driven combat: crowd control, debuffs, guards, counters and follow-ups can chain into decisive turns.

- Recruitment and growth: find new companions, expand your roster, equip the party and refine your strategy over time.

For players who enjoy tactical RPGs, party-building strategy, hex-grid movement, automated combat systems and games where the real challenge is making the whole team work together.