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NeverMine header art

NeverMine

A ball rolling game where you guide a Mine Kafon onto unexploded bombs left over around a countryside.

Steam Page
Release
July 26, 2016
10 years and 8 days ago
Steam Reviews
2 user reviews2 reviews100.0%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is NeverMine self-published or published by War Child Gaming?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is NeverMine and War Child Gaming funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for NeverMine and Torn Banner Studios?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

7 items

About the Game

As the Wind, you must guide the Mine Kafon to the unexploded bombs left over around the countryside. Detonating these mines safely will help to prevent children and adults from being injured by them as they live, work, and play.

Unexploded bombs and mines kill and injure thousands of people per year, and the majority of those hurt are civilians.

In 2011, Massoud Hassani created the Mine Kafon, a cheap device that that uses the power of the wind to help clear mine fields

Key Features / How to play


  • As the Wind, you must guide the Mine Kafon to the unexploded bombs left over around the countryside. Detonating these mines safely will help to prevent children and adults from being injured by them as they live, work, and play.
  • Complete eight unique levels, guiding the Mine Kafon around obstacles to remove every explosive device with the help of slow motion
  • Destroy mines, claymores and bombs each with different behaviorbehaviour affecting the direction of the Mine Kafon's movement

Studio Message/Creators


  • Brandon Phoenix - Art
  • Lucas Annunziata - Art
  • Dylan Brady - Art
  • Ryan Patrick Buckley - Sound
  • Richard Yang - Animation
  • Rasmus Lofstrom - Design
  • Steve Piggott - Design
  • Alex Hayter - Marketing
  • Darin Walsh - Brand Design
  • Kevin Jay - Programming