indiegame.fan
nerd: tracing dayline header art

nerd: tracing dayline

A communication-themed adventure game starring a self-conscious teenage girl. Set in the quiet after-school hours of an ordinary high school, you’ll collect “topics” and use them to deepen your conversations.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is nerd: tracing dayline and Evan funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

Overview

nerd: tracing dayline is a text-based adventure game about communication, centered on a self-conscious teenage girl. Set in a quiet seaside countryside where only the sound of waves fills the air, you’ll connect with others by collecting and sharing “topics” of conversation.

Story

You’ve just transferred to a rural high school by the sea. Struggling to fit in, you begin jotting down conversation “topics” and approaching classmates who seem easy to talk to. Through a cycle of choices and quiet reflection, you aim to build the kind of communication skills most people take for granted.

Game Cycle

  • During school hours, you’ll interact with specific classmates each chapter, carefully choosing topics to avoid awkward silences and keep the conversation flowing.

  • In the afternoon, you’ll hold quiet reflection sessions alone—reviewing how things went without any gameplay elements.

  • The game is planned across four chapters, each lasting about an hour. Every chapter consists of around four cycles of interaction and reflection.

  • Each chapter focuses on one key classmate, with a total of four characters including the protagonist.

Features

  • Dialogue-driven gameplay where you collect and expand on “topics”

  • Subtle eye movements and natural pauses

  • A 3D world paired with expressive 2D animated characters

  • (Currently) a fully solo-developed project